I have a background as a game designer, programmer, and hardware designer and now spends my time subverting perfectly good technology to create novel games, playful experiences, and toys. My research largely falls into what is known as Game Studies, an area of research that deals with the critical study of digital and non-digital games. More specifically, it focuses on game design, players and their role in society and culture. This means that Game Studies has evolved naturally as an inter-disciplinary field with researchers and academics from a multitude of areas, such as computer science, psychology, sociology, anthropology, philosophy, arts and literature, media studies and communication, etc. This activity is embodied as ‘research through design’ and, in particular, to the speculative design of novel, hybrid, physical/digital interactive games, playful experiences, and artefacts. Much of this research is conducted using techniques I helped pioneer and relates to an, 'in the wild' evaluation methodology utilising 'app stores' and social networks as an experimental platform. This element of my work has led to international recognition by industry as well as academia in that I was selected as one of 50 most talented mobile developers worldwide from a community of over 2 million to be a founding Nokia Champion and the first academic invited to speak at the mobile section of the Game Developers Conference. Increasingly, my work encompasses the non-entertainment use of ‘gameful design’ through procedural rhetoric across a range of application areas and increasingly the use of Design Fiction as a way of exploring digital futures for areas such as the Internet of Things and Digital Empathy.
“Play is the highest form of research.” - Albert Einstein
"Games are the most elevated form of investigation" -Albert Einstein